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PHASE:

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Platform:                            Unity 5 Engine

Duration:                                    8 Months

Team Size:                                              5

Role:                                           Producer

                                         Game Designer

 

Download:                                            PC

Overview:

Phase follows Hana Scarlett who is a member of the Phase Resistance in Eden as she tries to wrench the city free of the Conglomerate's grip. I worked on this project as a Final Year Project with a team of 5, taking on the Game Designer as well as Producer role. Character assets done by Evelyn, Environmental Assets by Daniel, AI and Backend Programming done by Gabriel, Gameplay and UI programming by Wei Feng.

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